Sunday, January 31, 2016

Path to Motorama 2K16: Wedge of Destruction v3

Well this post is going to be a UBER long post dedicated to this little bucket of sunshine: Wedge of Destruction v3.

First, a little backstory

Like many other builders here I grew up watching Battlebots/ Robot Wars and was like yaaaaas that is too cool. One robot I loved to watch was (in a Mark Beiro voice) Weeeedge oooof Dooooooooomm.
That robot was one of the coolest customers I saw because of its simplicity, effectivity, and coolness. That low profile shape made it hard to hit and gave it the appearance of a some kind of shark, you know like a Mako or something, which it then embodied by its speed and aggressive attacks. Its lifting arm was such a simple design yet its impact in battle was evident as it LIFTED AN ENTIRE OTHER ROBOT OF THE GROUND!!21! (that was 5 yr old me getting hyped for a sec). Naturally, I sort of had this image in the back of my mind of this guy which just kinda lingered there for years.

Another robot that interested me was this guy: Gammaaaa Raptoooor
Gamma Raptor here bore many similarities to Wedge of Doom in the fact that they are both really speedy lifter lightweights. So you can imagine how hyped I got when I saw this fight. 

Their respective designs were both very similar to each other, but they had differences that I liked about one versus the other. Wedge of Doom had a greater range of lift-a-bility than Gamma Raptor due to it having a 180 degree arc shape versus the 4-bar lifter of Gamma Raptor which had a smaller range of motion. However, Gamma Raptor's shape was much tighter and the close proximity of the wheels to one another made turning great. Additionally, the wheels poking out so cleanly allows it self-right even when it is stuck.

I loved them both tho so like the commercial says  I just fused them. Note: there were two other versions of WoD preceding this one (hence the v3) but I'll probably just put that in a Servo article :P

Now, onto the build!

So in this blurry phone picture we make out that the first of the frame rails has at least been cut out. 

In this not so blurry pic we see that this robot has integrated notches built into it. The goal of these notches (besides looking legit) is to strengthen the front wedges. When the front wedges have notches cut into them, they will overlap each other much like a jigsaw puzzle. By overlapping this way, a large portion of the energy from a weapon shot will be transmitted away from the screws and into the 5/16" 7075 Aluminum which is considerably stronger and will therefore absorb the energy better.

At this point, I had begun to cut the blank 1/8" holes into the top of the frame rails in order to prepare to tap them for 6-32 screws to attach the top and bottom plates.  

I done goofed up that one. That was most of the tap breaking off in the hole because I sneezed as I was removing it (sigh). As a result, I had to make another hole directly behind it. The other whole is fine, but now I'm down like half of the tap.

Here is the fix happening in the drill press.

First screw in!

So here is the first part of a pretendo-bot frame. This is basically just the cross brace and the left frame rails shoved together. That interlocking bit took some time, but it is a fairly tight fit which is good so as much energy as possible is translated


 More pretendo-bot pictures!

A look inside of the chassis (note the motors and wheel attached). Now those motors are a little different than average 1000RPM Motors because they are mated to Banebots 370 sized motors. They are considerably faster than the usual motors and they all have metal back which makes it less easy to ruin by heating it too long. On 3s they are already blistering so with a 4s it should be lightning quick. For a non-high KE robot, a speedy drivetrain is super important as it allows it to still be entertaining as well as more maneuverable. 

Still on weight!

Better pretendo-bot with the top/bottom plates on 

 Here is the first dead shaft for the front pulleys. It is a 1/4" spacer which is counter-sunken into the frame rails which provides extra rigidity and strength.

Example of the counter-sunken holes in the frame rail

Even more pretendo-pretendo bot

Getting ready to battle some .06" Grade 5 Titanium with some fancy McMaster cut-off wheels thanks to Charles Guan

Well, they came out looking nice, but I messed up the left one by leaving it a liiitle too short. Welp, guess you measure twice then cut once..

So this is a side flap and was planning on bending it down to cut the sides. I even cut a little groove along the bend to make it easier. Unfortunately, I forgot that titanium (with the exception of really thin material) needs heat to bend...

....so I ended up just breaking it off and smoothing it off.

Here is an example of the "notch method" from earlier. A vertical or horizontal shot to the wedge is transferred to the frame rail and vice versa. This should help keep it strong against those meenies.

Not bad, right? Kinda? Okay I admit that they aren't perrrrfect but considering 90% of this was hand tools it was pretty good.

Fingertech Robotics belts and Tiny Switch!

The belts are on! Its almost-not-quite-okay-not robot fighting time!

From da rear. From here the motors are clearly seen. 

Some early wiring done to the drive ESCs and motors. Those black drive ESCs are Vextroller 29s which can be hacked  and then used for drive. However, they don't have an internal Battery Eliminator Circuit (BEC) which powers the receiver and power the servo (which comes from the receiver). In this case I'm using a Castle BEC

Yay its still on weight!

I did some work on the lifter frame rails by cutting them out of some Alum and then pressing the bushings into them. They provide a very smooth lifting action and doesn't lose much energy to lift. 

Rewired with the switch and servo mounted. That servo is a Savox 1231SG servo which has more than enough power to lift a 3lber up all the way off the ground.

Closer to completion. Note: That wrench is not a weapon but instead turns the robot on and off.

Tiiii wings! They were designed to both strengthen the outer frame rails against horizontal hits as well as keep it from getting stuck on its side. Unfortunately, they ended up messing with the drive as they messed up the belt's tension and therefore would ruin drive. Also in the picture is rear mounting blocks for the lifter. Nothing special; just two blocks of aluminum with a spacer in between.

The arm linkage is in place! Too bad the arms don't mesh perfectly..

Solution? offset the screws so the arm still remains level!

Here are some spacers I attempted to use as tensioners, but they ended up having the same effect as the tii wings strangely enough. Oh well, just gonna have to make do with what I can.

At this point, when half the robot is apart on the floor, did I realize this miscalculation (facepalms)

The rear end is finally attached! It is made some of the 1/8" UHMW armor from the original Play'n Krazy and the Weta kits. 

And that's a wrap on WoD v3! 

Sunday, January 3, 2016

Path to Motorama 2K16: Work Begins!


Welcome to the first post in a series of posts detailing the construction of the two beetleweight entries into the NERC's Motroama Robot Conflict 2016. We first begin with Play'n Krazy v2...
CAD rendering of Play'n Krazy v2
Play 'n Krazy's frame rails mid construction
 Since we here at Bone Dead Robotics currently only have access to a drill press, bandsaw, table grinder, and a hand Dremel tool, these parts don't have extreme precision. However, using a trick where we attach a 1:1 drawing generated by Solidworks to the material. We then simply follow the markings; cut around the outline and punch out all the holes. It seems to work fairly well.
The final priducts

The weapon motor and drive are sooo tight together!
 In the picture above we see all the parts fit together with drive system and weapon system in the machine. The original CAD design showed everything being tight, but I never truly understood it until I see it now. The weapon mount actually had to be cut down to make sure the weapon teeth wouldn't whack it by accident.
Spaghetti monster problems
 As you can see, there are soo many wires literally gushing out of the sides of the robot. Its gonna take a bit dancing to get everything together.
Wiring: mastered
 The robot looks pretty now, but their is still some work to be done. Those frame rails look good, but I don't think they will remain since they are basically spare parts just floating around.

Ti: 14 Cut-off Disks:0
The construction of the .06" Grade 5 Titanium Wedge takes forever because there is so much friction generated that it basically chews up the disks. That little container used to be full of disks and after about 14 of them were killed only about 6 remain.
Tiii looks niiice

The completed wedge! It looks sweet and I still have enough to make another wedge for our other beetleweight: Wedge of Destruction v3.
CAD rendering of Wedge of Destruction v3

These are the first bushings/pulley/hub combos whipped up for WOD v3. The wheels are actually glued directly onto the pulley meaning that the only way to get spares is to make a whole new combo
 These wonderful pieces here are the front pulleys to WOD v3's drive train. Essentially, these are 30T pulleys from Fingertech Robotics bored out to about 3/8" then pressed the 1/4" bushings from Servo City then used red Loctite 242 to bond them together. Whilst they sit, we took some 6061 Aluminum spacers at cut them to length. They were then lightly sanded down by the table grinder and mounted. They can be seen inside the bushing in the picture and will be used as both a dead shaft and as a support for the outer frame rail.
Parts from Fingertech Robotics!
 Some spare pulleys, drive belts and nutstrip arrive courtesy of Fingertech. Thanks Kurtis!
Machining for WOD begins 
Here is the first part being made for WOD v3. This part here is the central cross brace which braces the robot from horizontal attacks. This part and all other frame pieces are made of 5/16" 7075 Aluminum from Midwest Steel and Aluminum Supply. Through the use of the bandsaw, I was able to make some of the notches in the chassis and then use the drill press to punch each of the weight reducing holes. The purpose of those notches on the sides is to interlock the frame pieces and create intra-frame strength.
Bare Aluminum is so shiny!

One of the benefits of cutting out material are the nice Al washers

Looking good for weight

Central frame rail cutting begins
And all that brings us to this point where the frame rail pieces are being machined from a single piece via the bandsaw. Will they be finished on time? Will they be overweight? Find out on the next update of Path to Motorama 2K16!